Manhattan ES 3.0/3.1: This test remains relevant given that modern games have already arrived at its proposed graphical fidelity and implement the same kinds of techniques.Most of these techniques will stress the shader computing capabilities of the processor. Specifically, the test offers really high polygon count geometry, hardware tessellation, high-resolution textures, global illumination and plenty of shadow mapping, copious particle effects, as well as bloom and depth of field effects. Currently, top mobile chipsets cannot sustain 30 FPS. Aztec Ruins: These tests are the most computationally heavy ones offered by GFXBench.The outputs are frames during the test and frames per second (the other number divided by the test length, essentially) instead of a weighted score. Newer tests use Vulkan, while legacy tests use OpenGL ES 3.1. GFXBench: Aims to simulate video game graphics rendering using the latest APIs, which includes a lot of onscreen effects and high-quality textures.The final score is weighted according to the designer’s considerations, placing a large emphasis on integer performance (65%), then float performance (30%), and finally, cryptography (5%). The score breakdown gives specific metrics. GeekBench: This is a CPU-centric test that uses several computational workloads, including encryption, compression (text and images), rendering, physics simulations, computer vision, ray tracing, speech recognition, and convolutional neural network inference on images.The final score is weighted according to the designer’s considerations. AnTuTu tests the CPU, GPU, and memory performance, while including both abstract tests and, as of late, relatable user experience simulations (for example, the subtest which involves scrolling through a ListView). We used this for reference only, and a table is available at the bottom of this article containing the benchmark scores that Qualcomm expected the reference device to achieve. Qualcomm provided us with a set of expected benchmark scores based on its own testing. It's also worth noting that once we get our hands on a commercial device with the Qualcomm Snapdragon 8 Gen 2, we will be rerunning these benchmarks. It effectively tries to force the benchmarking apps to run on Prime cores to eke out a slightly higher score in certain benchmarks, so please keep this in mind when looking over these results. Qualcomm had enabled a "UI Perf Mode" option by default that we left enabled. Each benchmark was run three times, and we took the average of the three results. On the Snapdragon 8 Gen 2 reference device from Qualcomm, we ran one holistic benchmark (AnTuTu), a CPU-centric benchmark (Geekbench), a GPU-centric benchmark (GFXBench), and MLPerf benchmarks. How we benchmarked the Snapdragon 8 Gen 2 However, Qualcomm did not have any input regarding the content of this article. The company paid for his flight and hotel. About this article: Qualcomm sponsored my colleague, Rich Woods, to attend the Snapdragon Tech Summit in Maui, Hawaii.
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